![]() ![]() And there are already several iOS games where you sling angry things that aren't birds at things that aren't pigs.Īngry Birds, Doodle Jump and Flight Control all took inspiration from older games in their turn, of course, too. Flight Control inspired a host of games using the line-drawing dynamic. Whether Pac'n-Jump is doing the latter is open to debate, but it's hardly out of character for the iPhone gaming market.ĭoodle Jump has already spawned hordes of games running with the idea of its "doodle" visual style. In the talk, he hailed the pace of innovation in the games industry, and traced that back to the ease with which developers can copy and "remix" one another's ideas, innovating on top of them. This morning, I clocked Pac'n-Jump's launch on the App Store just before attending a talk at the Connected Creativity Conference in Cannes by Matt Mason, author of The Pirate's Dilemma. An argument likely to provoke a raised eyebrow from those of us who relished Doodle Jump partly because it brought back fond memories of games like Rainbow Islands. Then again, Pac'n-Jump could be seen as a cynical attempt to reboot an ageing franchise by copying something that's been more popular with modern-day iOS gamers. It could be seen as a clever mash-up of a classic gaming brand with a modern game dynamic that's proved highly popular on the App Store – Doodle Jump recently notched up its 10 millionth download. Essentially, it's Pac-Man getting remixed with the dynamics of Doodle Jump. In other words, a vertically scrolling game where Pac-Man jumps up platforms collecting power-ups, steered left and right by tilting the iPhone.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |